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Doozy UI Manager is a set of systems that make it easy for anyone to design, manage and animate modern User Interfaces. This is a set of professional tools specially designed for professionals.
Doozy UI Manager manipulates components that work on the Unity UI framework (UGUI), while using custom editors made with the editor UIElements framework. It also comes with numerous pre-configured components that are ready to use.
You can now design your UI in a visual way with the UIMenu. A designer’s dream, UIMenu is a visual prefab management system for Unity that allows adding prefabs to the Scene with a single click, directly in the Unity Editor. Adding new elements to the menu is easy, with only a few clicks and without writing a single line of code.
Reactor is a value animator engine specially designed to help animate UI properties and is responsible for running all the animations. Reactor allows the setting of custom animation FPS to optimize the number of calculations per second and save battery life on the target device. It is preconfigured to work as low as 1 FPS and can ramp up to 20, 24, 30, 60, 90, 120 and MAX FPS.
Signals is a universal messaging system, responsible for binding all the systems together by providing a communications infrastructure between them. Live runtime consoles named Streams Console and Signals Console make debugging Signals easy, as they allow for real-time visualization of all the live streams created at runtime and of all the signals as they are being sent.
Nody is a visual flow graph solution designed to create, visualize and manage UI navigation flows. It provides the necessary tools (nodes) to manipulate and manage the UI flows. By taking a visual approach in designing UI flows, allowing for complex UI structures to be managed without the need of writing code.
EditorUI is a set of editor UIElements components designed to create custom editors. It is responsible for all the editors that Doozy UI Manager uses.
Use native uGUI
Native Editor Integration
Node Graph UI Navigation Flow
Supports all platforms
In-Editor Documentation Links
Clean Code. Easy to understand, modify and test.
Full C# source code is provided
:: Quick Setup – setup is incredibly fast and easy, just plug and play. Intuitive controls mean fast tweaks and optimal workflow, so you have more time for the important stuff.
:: Resolution Independent – the Reactor UI Animator calculates all the resolution and aspect ratio changes and adjusts the animations accordingly. Because of this all the animations look and feel the same in both Landscape and Portrait Modes.
:: Save Time – Save animation presets, databases and graphs, and load them in other projects (asset files)
:: Fun – create all kinds of animations in Play Mode, save them and use them in any project (with Doozy UI Manager installed)
:: Easy – create intuitive menus without writing a single line of code with a WYSIWYG approach.
:: Total Control – fine tune all the animations settings from timings, to delays, to ease functions.
Doozy UI Manager is not compatible with previous major versions of Doozy UI.
Design, manage and animate modern User Interfaces, made with Unity’s UGUI framework, using a set of professional tools specially designed for professionals.
Use a visual prefab management system for Unity – UIMenu – that allows adding prefabs to the Scene with a single click, directly in the Unity Editor.
Take advantage of a value animator engine specially designed to help animate UI properties. With Reactor you can set of custom animation FPS to optimize the number of calculations per second and save battery life on the target device (20, 24, 30, 60, 90, 120 and MAX FPS).
Live runtime consoles named Streams Console and Signals Console make debugging a universal messaging system called Signals an easy job.
Visualize and manage UI navigation flows with Nody, a visual flow graph solution. Complex UI structures can be managed without the need of writing code.
Design custom editors for your team with EditorUI, a set of editor UIElements components.