Super Flexible Combat System which allows different combat styles for your character & AI. Along with other cool features such as Assassinations and Kill cams. Implemented entirely in Blueprints.
Made and designed specifically to be:
Easy to add in to an existing project (see tutorial)
Easy to implement into your project
Easy to understand (Blueprints)
Easy to edit or remove current features
Easy to add new features on top of the existing
NEW UPDATE FOR SYSTEM COMING (Addon + Free Inventory and More) – https://youtu.be/ZmeHr_G8bn8
Animated Trailer – https://youtu.be/5meEktLDJHk
Feature Breakdown Video – https://youtu.be/sdEji0-q1lk
Tutorial (Changing Character Mesh & More) – https://youtu.be/zxKDLL2Ej1M
A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
Pick Up & Draw/Sheathe Weapons
Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
Popup Combat Text (Easily Removable if unwanted)
Targeting System
Line Trace Hit Detection
Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
Smart Stamina Reduction and Regeneration System
AI & Player Blocking System
Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
Combat, Patrolling and Noise Detection ready AI
Slow Motion Kill Cams
Sneak/Stealth system with responsive AI
Player Noise Distractions (Sneaking System)
Player Stealth Assassinations
AI & Player Ragdoll Deaths (With a player respawning death screen)
– Particle Systems on Hit & Block
Technical Details
Number of Animations: 89
33 Locomotion Animations (Strafing/Movement/Rolls/Hit Impact etc./
8 Blendspaces
50 Combat Animations (Assassination Animations, Combo attacks etc.)
Number of Blueprints:
Number of Actor Components: 16
Number of Blueprint Interfaces: 3
Number of Widget Blueprints: 10
Number of Animation Blueprints: 3
Number of Behaviour Tree Nodes: 26
Number of Weapon Blueprints: 8
Input: Keyboard, Mouse
Network Replicated: No (Hoping to implement in a future update)
Note: The majority of the animations contained in this asset pack are retargeted from the Infinity Blade Paragon Characters and are just used for demonstration. You are free to use these animations but I thought it was worth mentioning that the purpose of this asset is the combat system and not the animation side of it.