Technical Details
Highlight of Features:
Select & Transform
Vertex/Edge/Face/Quad/Object Mode
Select/Translate/Rotate/Scale elements
Vertex Snap
Delta Transform
Marquee Select
Convert Selection between Vertex/Edge/Face
Show/Hide Transform Widget
Customizable Transform Widget Pivot
Vertex Op
Create Face from Selected Vertices
Collapse/Weld Vertices
Align Vertices
Set as Ruler
Edge Op
Split/Turn/Bridge/Extrude Edges
Insert Edge Loop
Face Op
Slab Transform
Draw Quad/Circle/Box on Customizable Draw Plane
Flip Faces Normal
Extrude/Inset/Duplicate/Separate Faces
Assign Material to Individual Faces
Flatten Faces / Plane Cut/ Mirror Faces
Texture Map (UV) Op
Planar or Box Mapping
Pan/Rotate/Scale/Flip UV
Match UV / Flow UV
Object Op
Flip All /Weld All Vertices
Hide/Show Other Actors
Recompute Normal
Insert Primitive
Auto UV / Auto Smooth
Mesh Op
Save/Duplicate/Browse to Current Editing Static Mesh
Modules:
– MeshTool (Editor)
Important/Additional Notes:
– Full c++ source code included, works with both Luancher and Github builds
– Works with both C++ and Blueprint only projects
– Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)