We do not feel the physics in the game, but it has one of the key effects on the perception of the game world and immersion in it.
Leaf flying, sleeve drop, car collision… If there wasn’t a programmable and controlled physics engine, just imagine how much effort would have to be spent to give all these movements naturalism. Namely, absolutely everything would have to be animated.
Unity provides a very good and relevant physics engine. With the help of plug-ins, it can be improved and expanded.
It doesn’t matter whether you make a 3D or 2D game, but knowledge of the basics of the physical engine will give you new opportunities in creating unique physical game mechanics, incredible effects or impressive scenes.
The video course will not have in-depth knowledge and immersion in the specifics of the physical engine. Within 2.5 hours you will learn the basics, terms and mechanisms from which the entire physical engine of Unity is built.