Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.
Both Bone and Mesh cloths are supported.
Description
/Latest Information/
Camera culling system added!
It improves performance by stopping the simulation of characters that are not on screen.
/Features/
– Fast cloth simulation with Unity Job System + Burst compiler
– No native plugin.
– Works on all platforms except WebGL
– Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
– MeshCloth can also work with skinning mesh
– Easy setup with an intuitive interface
– Time operation such as slow is possible
– Camera culling system
– With full source code
/Required/
– Unity2018.4.0(LTS) higher
– /Burst/ package
– /Jobs/ package(preview)
– /Collections/ package(preview)
– /Mathematics/ package