Official Rating 4 / 19 Votes
Latest Version 2.0.7
Supported Editor Versions 3.5.6 or higher
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Read Description
A physically based skin shader that strives for a good balance between ease of use, performance and realism. features: – Pre-integrated diffuse scattering using configurable diffusion profiles. – Artist friendly setup and easy tweaking with sliders. – Physically based specular lighting and Unity 5 reflection probes. – Per pixel Spherical Harmonics lighting with sub-surface scattering. This includes light probes, Unity 5’s real time Global Illumination and Image Based Lighting. – Translucency/back-scattering. – Shadow penumbra scattering. – Ambient occlusion with sub-surface scattering. – Shader Model 2.0 / OpenGL-ES 2.0 fallback (limited, see the manual for details). – Optimized and scalable. – Full source code with comments. Per request access to git repository and issue tracker. – No scripts required at runtime, just the shader. Take a look at the example here (scene and head model included in the asset). Documentation available on-line here, and off-line as pdf. Discussion, feedback and announcements on the forum thread
Available downloads
Pre-Integrated Skin Shader v2.04 March 7, 2020
See also...
Curve/ Bend Shader Effect Realistic Water Fast Mobile Post Processing: Color Correction(LUT), Blur, Bloom ( URP , VR , AR , LWRP ) Altos | Volumetric Clouds, Dynamic Skybox, and Day-Night Cycle TOZ Image Effects