Advanced active ragdoll physics complete with ragdoll creation and editing tools from the creator of Final IK. Update 1.0: – Added Photon Unity Networking demos. – Added integration package for Opsive’s UCC v2. – Added integration package for Kinematic Character Controller. – Updated other 3rd party asset integration packages. – Many bug fixes and stability improvements, see the Release Notes for the complete list. PuppetMaster 1.0 is fully compatible with Final IK 2.0 and Unity 2017/2018/2019/2020 versions. What can I do with PuppetMaster? – Animate ragdolls – Create biped ragdolls with a single click – Edit colliders and joint limits intuitively and visually in the Scene View. – Create procedural behaviors for ragdoll characters. Overview Video Technical Overview? PuppetMaster and ragdoll editing tools work with Humanoid, Generic and Legacy characters, ragdoll creation works with all biped character. There are no known limitations with mobile platforms. PuppetMaster is fully compatible with Unity’s built-in IK tools, as well as Final-IK. NB! If you have Final IK, import the Final IK demos from the “PuppetMaster/_Integration” folder. How can I learn PuppetMaster? Help, Community & Support Tickets Tutorial Video Channel User Manual Script Reference Publisher’s Website
[email protected] Discord NB! The most basic learning resource for each component can be found by clicking on the help button on the header of right-clicking on the header and clicking on the tutorial/manual links in the context menu. What are your plans for the product? Similar to Final IK, PM users will be provided with continuous development and support for years to come. Development will be focused on ensuring the reliability of the product as well as creating new smart procedural behaviors for the Puppets. Looking forward to working together, Partel Lang – developer of PuppetMaster