Features: – High performance using native Unity Animation system. Support export Sprite, Atlas, UGUI, NGUI… – Full support for skeleton & generation of bone hierarchy – Capture and play full animation exactly as seen in Adobe After Effects. – Automatically build and optimize atlas sprites; auto-generate pivot points. – Auto-generate Mechanim Animators and animation clips. – Full control and access via Unity animation system. – No plugin or library requirements. Just native Unity animation and code for best performance. – Easy to use. Full source code inside. New Update in version 1.01 – Auto generate Mechanim parameter with trigger – Fixed white space name mapping in pivot New Update in Version 1.2 – Support Image sequence – Support resize Atlas Image (1024 to 512,256…or what ever texture size you want). New Update in Version 1.4 – Option to choose build Atlas or not. – Up to 10x faster when export from Adobe after effect. – Fix allow export when null image. New in Version 1.6 – Improve performance composition inside composition. – Fix missing sprite in change sprite animation in some specific case. New in Version 1.8 – Fix export wrong path layer of AI files – Support export layer from PSD & AI File in After Effect New in Version 2.0 – Support export to UGUI in beta (Limitation: Not support Text Layer, Shape & some FX in this version, using UGUI text instead). New in Version 2.2 – Support UGUI – Support setting frame rate samples New in Version 2.4 – Support smooth rotation – Add extra tool and new doccument New in Version 2.8 – Fix first default keyframe, fix position when export to UGUI,NGUI. Add custom setting build from AE Requirement: Compatible to run with Unity 4.5 and above(all license free/pro), Unity 5, Unity 2017, Unity 2018 and above. Email:
[email protected]