Created in partnership with Unity Technologies: Master Timeline, Cinemachine, & C#. Develop a stealth adventure game!
Have you ever wondered how AAA studios make sleek cutscenes that are integrated throughout a game to tell the player a story? Are you interested in making your own short films like the Adam Demo created by Unity Technologies? If so, this is the course for you! The Ultimate Guide to Cinematography with Unity teaches you how to create a complete stealth adventure game in Unity, where you’ll not only increase your C# programming capabilities, but also create four finished, cinematic cutscenes that tell your game’s story!
This course utilizes two of Unity’s latest features: Timeline and Cinemachine. These features allow developers to take their game a step further by adding animation tracks to tell a story. Through this step-by-step guide, you’ll learn how to build amazing cutscenes for your Unity games. Hone your game logic skills and problem solving techniques by developing systems from scratch.
In this course, you will:
– Create a “Point & Click” Character Controller
– Design Intelligent AI Behaviours
– Customize Camera Detection Systems
– Build a Notification System
– Develop Trigger Interactions
– Synthesize Animation State Behaviors
– Integrate a Complete UI Menu
– And more!
Upon completing this Unity course, you will understand Timeline & Cinemachine and how to use both of these tools to create amazing cutscenes in video games. You will leave this course with confidence in your ability to utilize the latest greatest game development techniques, propelling you to success in your personal or professional aspirations.
Table of contents
- The Great Fleece
- Introduction
- Conclusion
- The Great Fleece Recap & Review
- Main Menu
- Game Manager
- Sleeping Guard Interaction
- Security Cameras
- Coin Distraction
- Enemy AI
- Player Movement
- Beginning Cutscene
- Complete Level Cutscene
- Game Over Cutscene
- Sleeping Guard Cutscene
- Environment & Lighting
- Project Setup