A complete VR framework to develop VR, Mobile and Desktop applications such as games, experiences, Architectural Viz or product presentations. Implementing a huge variety of functionalities!
The Framework is created to provide a production ready foundation for VR, Desktop and Mobile applications.
Interaction
VR: Modular highly configurable component based VR Motion Controller System
Desktop: First person character controllable through Keyboard/Mouse and Gamepad.
Mobile: FP Character with fully functioning touch interface.
Interaction
Grabbing: PickUp, Physics, Throw, Rotate Objects
Dragging: Pressing buttons, Drawers, Doors, Levers, Valves, Sliders
Snapping & Anchor system
Gaze View
Teleporter
Object Highlight System (Post Process, Mesh and Material based)
Multiplayer
The framework introduces a component based replication system to easily replicate all states any actors state. The Framework offers a ready to use multiplayer solution using the Epic Online Subsystem.
EOSLink — Easy Multiplayer Backend
Navigation
A huge variety of combine-able movement modes.
Walk/Fly
Teleportation (Free/Component/NavMesh)
Ghost Movement
Highlight
A flexible interactive Object Highlight System
Post Process
Mesh highlighting
Material highlighting
Dynamic User Interfaces
All interfaces are highly adaptable and intuitive to use.
Panel Menu System
Radial Menu
Pallet System
Selection Menu
Minitags
Information Windows
Tiny Display
Extras
Internationalization
Spectator and Camera System (Control avatar on PC while one person is in VR)
Loading, Transitions & Intro System
Orbit View
Vehicle View
Tons of Stuff under the hood…
Contains:
237 blueprints
53 structs
137 widgets
16 interfaces
15 levels
Platforms tested:
Windows
Mac (only community tested)
HTC Vive/Pro, Oculus Rift/Rift S, Oculus Quest 1/2, Valve Index
Android