Official Page  -  https://assetstore.unity.com/packages/vfx/shaders/dynamic-effects-for-stylized-water-2-extension-257865  
Official Rating   5 / 5 Votes
Latest Version   1.1.1
Supported Editor Versions   2021.3.16 or higher

Here you can download Unity asset Dynamic Effects for Stylized Water 2 (Extension).


If you want to read the full description of this Unity asset - press "Read Description" button below. If you want to see the full list avalibale versions of Dynamic Effects for Stylized Water 2 (Extension), which you can download for free and without download speed limits from our data cloud, check section "Available Downloads".
Please keep in mind that all resources featured on this site are obtained by us from other sources or through contributions from members of our community. We are not aware of their origin and do not recommend using them for commercial purposes.

Dev Freedom - constantly growing collection of Unity and Unreal (UE4) assets. Free full speed download, no blocking ads, no tricks, no fakes. Remember us and WELCOME!

We urge you: if you like an asset and will use it in a project, buy it!

Read Description Extends the Stylized Water 2 asset with a framework to add dynamic and interactive effects, such as ripples, wakes and shore waves.

⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it. Before you start development, you must decide which render pipeline to use in your project.

Built on the Universal Render Pipeline’s shader library and rendering API, so exclusively works in URP-based projects.

REQUIRES THE STYLIZED WATER 2 (v1.6.0+) ASSET TO BE INSTALLED!

Before purchasing, you must acknowledge this (see section above)

« For use with Unity 2021-2023 »

Unlock the full potential to liven up water surfaces with localized effects, that respond to your creativity, to both enhance environments and support gameplay feedback.

Dynamic Effects are regular scene objects like meshes, particles, lines and trails but use a specialized shader that makes them project onto the water surface.

You can place them anywhere and in anyway, and they can add (vertical) displacement and/or surface foam, which allows for a variety of effects to be created.

This extension for Stylized Water 2 adds a rendering framework, but also aims to offer and further develop pre-built effects using it.

Fully compatible with the Underwater Rendering extension (v1.1.0+).

Features:

• Utilize particle effects and trails to push the water up and/or add surface foam.
• Recalculated normals, meaning effects properly influence the water’s shading.

Includes premade:

• Beach shoreline wave effect
• Boat wake effect (Trail & Particle based)
• Ripple trail effect (eg. swimming character)
• Impact ripple effect (eg. object dropped in water)
• Rain drops
• Wind gust
• Waterfall impact ripples
• Directional ripples

Disclaimer:

• Prefab particle systems are configured to offer the widest sensible application (eg. sizes, timing and speed). You are encouraged to adjust/duplicate the prefabs to tailer them to your specific needs.
• Triggering and spawning effects through gameplay/events is expected to be handled by your own systems, such as a character/AI/boat controller (since they all differ). This asset uses standard Unity components, no special sauce, so general Unity concepts come into play.

⚡ Performance:

The render pass involved does not rely on an additional camera and integrates natively into URP’s excisting culling/batching process. Providing best in class performance, no matter the world’s complexity or scale.

The rendering range and resolution are the two influential, but scalable, factors. Configurable per render feature.

Typically occupies about 96mb in GPU memory. Down to <1mb for the lowest quality settings. ✔️ Compatibility: • No exceptions from Stylized Water 2's compatibility details. • Supports all platforms. • Scalabe to use on mobile hardware (requires Surface Foam material feature to be enabled). • VR rendering Restrictions: • Displacement created by effects does not affect C# buoyancy information. • Surface displacement requires the Tessellation feature to be enabled on the receiving water material, or by using a high-poly mesh for water. • Rendering resolution scales down by the increase in rendering range. Super high detail close to the camera, whilst rendering over long distances (+1000m) is not realistic to expect. • Rendering internally is done from a top-down perspective, as such planets or spherical worlds aren't compatible, neither is 2D. [/read]

Available downloads

  • Dynamic Effects for Stylized Water 2 Extension v1.1.0     May 25, 2024

  • See also... 

      Shader Vegetation Pro
      Top Projection Shaders Pack
      RealToon
      Fast Frost Rain Steam ( Mobile , URP , VR , AR , LWRP )
      The Vegetation Engine • Amplify Impostors Add-on