Official Rating 5 / 31 Votes
Latest Version 2020.2
Supported Editor Versions 5.6.4 or higher
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Read Description
The idea of Mesh Materializer is to generate and bake all possible data directly into mesh file: • Textures and color from material • Ambient Occlusion • Indirect Lighting • Lightmap data • Mesh thickness • Displace info All above is baked into mesh vertex color and later can be used in custom shaders or various calculations. Beside data baking Mesh Materializer offers various mesh manipulation tools: • Generating ‘low-poly’ style meshes • Optimizing mesh files by merging them and/or compressing • Converting Unity terrains into meshes • Adjusting mesh vertex colors • and many others. Core features are described in this video tutorials Mesh Materializer includes: 1) Low Poly Mesh Generator 2) Ambient Occlusion and Indirect Lighting generator tool 3) Terrain To Mesh plugin 4) Vertex Color Adjustments tool 5) Mesh Thickness Baker tool 6) Lightmap to vertex color baking tool 7) Mesh vertex color to texture baker tool 8) Generated mesh asset optimizer: • Mesh compressor • Multiple mesh combiner • Mesh converter to one submesh • Unused mesh data remover All tools work in Editor and Run-time supporting built-in render pipeline only. Have questions? Forum Note: Scripts are packed in dll.
Available downloads
Mesh Materializer v2019.4 March 7, 2020
See also...
InfiniTREE PRO - Procedural Forest Creation And Optimization Tessera Pro Technie Collider Creator SPACE for Unity - Space Scene Construction Kit ProSurfaceSnap