*NOTE: Update 2.0 is Finally Live!, new preview video will come soon*
Advanced Action RPG combat system template coded 100% using Blueprints. This system is designed to give developers a template for Action RPG combat.
Overview video: HERE
Update Teaser: HERE
Note: This system is mainly a combat framework, the included animations are mainly just to show how to use the system and are not intended to be used in a game. To get the most out of the system, you should use your own animations.
Playable Demo (With showcase animations): HERE
Playable Demo (With included animations): HERE
Video with included animations: HERE
Product Support: HERE
V2 Documentation(WIP): HERE
Video Tutorials: HERE
Technical Details
Features:
Melee combat
Ranged combat (archery)
Detailed hit reaction system
Inverse kinematic hit reactions
Directional blocking
Fatality Execution System
Assassinations
Dynamic Cinematic Camera System
Parry System
Perfect Block system
8-way directional dodging
Action cancel manager
Poise system that controls hit reactions with stats
RPG Stats & attributes system
RPG equipment system
Targeting system
Multiple weapon types
Weapon switching
Sword impacts based on material type
Gamepad optimized menu system
Multiple stances
Turn in place
Unarmed combat
AI:
Hit reactions
Rage mode
Spline based midrange Jump attack
Complex AI decision
Respawn system
Customizable AI parameters
AI charge attack
Turn in place
Danger indicator indicating rare attack
Complete Features List: HERE
Number of Blueprints: 116
Input: Gamepad, Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Not yet tested on Mac)
Any chance to upload the “input config file” from the project?
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