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demo ▶ video forum manual API support Simple and flexible in-game frames per second counter with advanced features, made to let you monitor stats of your game right on the target device. Shows stats via 3 counters: • FPS Counter • Memory Counter • Device Information Counter Has a lot of customization settings. See it in action at the WebGL demo. FPS Counter Frames per second, obviously ;D Frame time in milliseconds. Average FPS with customizable samples. Minimum and maximum FPS with prewarm. Approximate Render Time. Custom colors within 3 custom intervals. Memory Counter Total private memory. Allocated memory. Mono memory. GFX Driver memory (Unity 2018+, dev build). Optional Precise mode for extra accuracy. Customizable color. Device Information Counter Customizable color. OS: name and Platform type. CPU: model, cores count. GPU row 1: full model name. GPU row 2: API name and type. GPU row 3: shader model & VRAM. RAM: total amount on current device. Screen: • resolution & refresh rate • window size & screen DPI Model: device model. Common features Optional background (invisible) mode. Global hotkey to enable / disable plugin. Global gesture to enable / disable plugin. Force FPS option to simulate low-end device. Keep Alive option to survive scene switches. Flexible counters anchoring. Smart update system. Independent update intervals of counters. Background effect. Text Shadow & Outline effects. Custom colors and style for each counter. Custom scale, font, spacing, pixel offsets. And more (see screenshots)! Overall highlights Works on all platforms. Compatible with micro mscorlib, IL2CPP, .NET 4.6. Has a tiny footprint and simple setup. Has detailed readme with tips and hints. Has full API documentation. Full C# sources included! You can create, control and customize it from editor, code or both of them! Please, check Online Documentation to know more about features and capabilities of the plugin. Legacy versions available (on request): 188.8.131.52 for Unity < 5.4 184.108.40.206 for Unity < 5.0 220.127.116.11 for Unity < 4.6.1 [/read]