Official Rating 5 / 42 Votes
Latest Version 1.2.1
Supported Editor Versions 2018.4.22 or higherRead Description
This asset is included in Horse Animset Pro(HAP). If you are going to use HAP too, You don’t have to buy AC
If you have trouble upgrading or any script is causing errors, remove the “MalbersAnimations/Common/” folder and reimport the asset again.
Animal Controller(AC) is an animation framework controller, root-motion or In Place, for any creature or HUMANOID character.
AC is the base controller for all my Assets, but you can use is on any other asset on the Store.
It was built from the ground up with over 3 years of experience to make all my assets shine even more with a smooth and modular controller.
AC is based on States and Modes. States like, Locomotion, Idle, Jump, Fall, Fly, Swim.. and Modes Like Main Attacks, Secondary Attacks, Hits, Actions, etc.
States are the Animations that contain certain Logic and they cannot overlap each other (Ex: You cannot swim and fly at the same time)
Modes are the Animations that be used while a state Animation is playing (Ex: Attack while flying or Running)
– Modular System base on States
– Stance Animations
– Zones to activate States,Stances or Modes
– Platforms Logic
– Terrain Alignment
– Event System based on Scriptable objects.
– Mobile Ready
– Compatible with Rewired
– Scriptable Variables
– Stats (Health, Stamina, Air)
– Head Look At
– Nav Mesh AI Control
– Point & Click
– Mesh Changer
– Material Changer
– Pick Up Drop Logic
– Blendshapes/Morphs Manager
– Scalable Control
– Steps Manager
– Effect Manager
– Respawner & CheckPoints
– Gravity Changer
– Brain AI
– Clean and easy to read Animator
– Full C# source code is provided.