Aurora FPS Engine is an most complete FPS engine designed to give you full control over your game. It includes powerful and flexible tools to create any desired FPS game.
Aurora FPS Engine was developed with the core goals of flexibility, extensibility and control. This allows you to make any of your design goals or experiment with new ideas.
First release was in 2017 and since then our team has been constantly adding new systems, features and improving it. Such a long product support cycle may indicate its quality. We continue to actively support our engine and provide support to all our clients and keep in active contact with them.
HOT NEWS
Play new Demos
Added AI behaviour Tree with Node editor!
Added Weapon Creation Wizard for auto create weapons!
Source Code included!
Full cross-platform compatibility!
Included behaviour tree AI system!
Included FSM AI system!
Included new Unity Input System!
Detailed and easy to use Manual!
Game settings system!
Key binding system!
Advanced Menu template!
Controller Features
Two advanced controller based on CharacterController and Rigidbody for your choose. Both controller have similar features and are equally supported by other internal systems.
Fully support and integrated last version of new Unity Input System. Which gives full cross-platform compatibility.
Support Walk, Run, Sprint, Crouch, Jump, Zoom and other actions.
Realstic gravity, which support flip gravity in any direction for rigidbody controller.
Wall and roof check system.
Headbob, Landing, Sprint Field of view, Sway effects for camera. Adding desired effects via editor. Support create additional custom effects via API.
Advanced Health system, which support, regeneration, fall damages, damage camera shakes, dealth and respawn.
Pocedural Footstep sound system, which support play different sounds on different surfaces. Include support Terrain textures.
Advanced Inventory system, supporting item groups.
Loot system, integrated with inventory system.
Grab system, which support all rigidbody objects.
Advanced Remote body systems, whith support IK, ragdoll and item mirror from FPS view.
Dynamic Ragdoll System
Crouching System
Camera Tilts System
Procedural Shake Camera System
Weapon Features
Raycast Shooting System, which ability to create any type of weapon like rifle, shotgun, lasergun and etc.
Physics Shooting System, which ability to create any type of weapon like rifle, shotgun, launcher and etc.
Grenade system.
Melee system.
Advanced Recoil System, which support customizable pattern.
Decal system, including support Terrains.
Procedural Crosshair system, support hit marker and kill marker.
Reloading system, which ability to customizable for any type of weapon pistol, rifle, shotgun, launcher, sniper rifle and etc.
Weapon animation system.
Damage system.
AI Features
Behaviour Tree, fully customizable via node editor.
State based system, fully customizable via editor.
Inverse Kinematics (IK)
Advanced Health system, which support, regeneration, fall damages.
Character Dynamic Ragdoll system
Animation System.
Pocedural Footstep sound system, which support play different sounds on different surfaces. Include support Terrain textures.
Raycast Shooting System, which ability to create any type of weapon like rifle, shotgun, lasergun and etc.
Physics Shooting System, which ability to create any type of weapon like rifle, shotgun, launcher and etc.
Melee System
Decal system, including support Terrains.
User Interface Feature
AAA Menu template.
General settings
Audio settings.
Graphics settings
Key Buinding settings.
Advaned save system, all settings are saving after game quit!
Game World
Pool manager system for optimization your game. All internal systems, effects and algorithms optimized by this pool.
Terrain manager system for optimization footsteps and decals on you terrains.
Tools
Advanced in-game console, with support adding custom command via attributes.
Editor
Powerful editor extension, making it easy to build powerful and user-friendly editors for you and your entire team.
Attribute Based.
Just use attributes in your scripts for get powerful workflow.You don’t need to create editors or write any additional code to work with the tool.
50+ Attributes.
Powerful Lists, Validators, Group, Buttons, View, Painters, Components and much more.
Utilities
Remote Controller Sync. Window for auto configuration animator blend tree for you configured controller.
Scenes
Showcase scenes with fully configurated player, weapon, loot/grab objects, AI’s. AAA environment models and configured post processing.