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[Sticky] Question on how to improve the cataloging of Assets - opinion poll  

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renaissance
(@renaissance)
Member Admin
Joined: 4 years ago
Posts: 59
June 2, 2022 7:23 am  

Dear Community!
I really want to make the search and selection of assets for your projects simple and clear.
At the moment there is a cataloging on the site based on the categories of the vendor. But in my opinion it is not quite suitable when it comes to choosing assests for specific projects. The point of cataloging is to make the search easier and generate a selection of Assets for each specific query.

Here's what I mean. Assets can be tagged according to:
1. Project setting: Sci-Fi, Medieval, Fantasy, Steam Punk, Cyber Punk, etc.
2. Project genre: adventure, shooter, rpg, 3d quest, 2D quest, simulation, etc.
3. Project style: realistic, semi-realistic, low-polygonal, cubic, etc.
4. Role in the project: optimization, visual scripting, audio improvements, video improvements, etc.

I want to discuss with you this list and, in principle, the need for such an additional classification. If you are in favor - offer your ideas for tags, i.e. how you would be convenient to navigate in a huge list of assets.

Thank you, I look forward to your comments.


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GDjkhp
(@gdjkhp)
Member
Joined: 3 years ago
Posts: 9
June 3, 2022 1:38 am  

You can use that filter options of the unity asset store. It has categories like the following, platforms, unity versions, etc.


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