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Design Patterns for Game Programming  

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SuprisedJerboa
(@suprisedjerboa)
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Joined: 2 years ago
Posts: 31
November 30, 2022 5:27 am  

Want to create code that is robust, optimized and reusable? Then you need to learn about programming design patterns.

Game Programming Design Patterns are templates for building modularized code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren’t tied to a particular problem making them reusable.

One such pattern is that of object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player’s spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.

In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games

Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games programs to the next level.

Duration: 9 Hours | Size: 6.8 GB

Game Design Patterns Part 1 and 2

 https://www.mediafire.com/file/x3xd76yt4vt4rwc 

https://www.mediafire.com/file/mu6hrueko4cc92g

Covers

- The Command Pattern

- Flyweight Pattern

- Observer Pattern

- Singleton Pattern

- State Pattern

- The Object Pool


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