Inspired by the art of Transistor and Remember me, then evolved while developing Pixel Ripped 1989’s visual effects, in this package you will find:
– A single prefab with the core particle system that spread particles towards all the 3 axis on 6 different directions, spawning subparticles upon collision;
– Some prefabs of the sub emitted particles;
– Particle system presets to speed up your workflow;
– Few Geometries;
– Some using Unity’s standard particle unlit shaders;
– Textures;
– Documentation;