Official Rating 3 / 8 Votes
Latest Version 1.12
Supported Editor Versions 2017.3.0 or higher
Here you can download Unity asset Disperse Pixels for free.If you want to read the full description of this Unity asset - press "Read Description" button below. If you want to see the full list avalibale versions of Disperse Pixels, which you can download for free and without download speed limits from our data cloud, check section "Available Downloads". Dev Freedom - constantly growing collection of Unity and Unreal (UE4) assets. Free full speed download, no blocking ads, no tricks, no fakes. Remember us and WELCOME!
And keep in mind: if you like the asset - buy it!Read Description
Real-time demos: Windows EXE; Android APK Video demo (YouTube) Forum thread Disperse Pixels creates a visual effect of disintegrating or materializing a mesh, sprite, UI image or UI text into/from hundreds to thousands particles via the built-in particle system. Just parent the script prefab to the target renderer object and you are good to go. Styles of the disperse effect include pixelated, sandy and cloudy (with variant designed for ghostly teleport/blink). There are 21 prefabs in total, and the manual details how to customize your own disperse effect. Level of detail of the target mesh is irrelevant. Sprite, high-polygon and low-polygon meshes work fine. It does not involve tessellation. Also there are mobile-optimized variants. The package also comes with 13 sound effect clips in 44khz sampling rate stereo, matching the preset effects as shown in the demos. Before you buy: • All demos use “linear” color space, but this asset works in “gamma” as well. • Works in both deferred and forward renderings. • Music not included. For the sake of performance, the disperse effect happens “all at once”. In other words, it does not allow you to gradually disperse a single object from one side to another or a portion of it, not to mention while it is still moving. Right before the disperse effect begins, the target object has to be visually static and dispersed immediately. You can, however, pre-chop your mesh or sprite into pieces. Then assign all these parts to the target object array of Disperse Pixels script. Finally increase the disperse interval property as desired. This asset does not fracture a mesh procedurally like another popular asset or disintegrate-transport a mesh released by a Unity employee. The techniques involved are completely different and there are pros and cons between the three. If you have never bought our products before and are not confident to place your money on us, you can download our free assets first so you have a better idea of what we are capable of. We are responsive and happy to provide you solutions. Don’t hesitate to email us if you have any question about our works. Thank you.
Available downloadsDisperse Pixels v1.12 March 7, 2020
See also... AQUAS 2020 Line Renderer Pro Highlight Plus Lightning - Procedural Lightning - AAA Quality, Performance and Sound. Dozens of Prefabs. 2D + 3D. Mesh Explosion