GTA style Advanced driveable car system including car improved physics, damage and deformation, drift sound and marks, enter/exit animations, surface detection and much more!
* Fully compatible with Ridable Bikes: Advanced Pack (from 4.27) *
* with Multiplayer support for LAN and Internet connection! (from 4.25) *
All individual Packages and Essential MegaPack are compatible with flat tires (remember to download 4.27 version)
New features have been updated on last project’s version (from 4.27). We have kept previous version (4.26) just in case its restructuring is problematic for users who have been working with it for a time
Driveable Cars: Advanced Pack is the evolution of our Basic Pack with most demanded features:
custom paints + police, tunning and taxi models
manual and automatic transmission
improved physics
damage and deformation on mesh, material and car behaviour
breakable pieces and glass
surface detection and response (behaviour, particle effects and sounds)
enter and exit animations depending on car position and situation
Technical Details
Features:
network replicated! (from 4.25)
Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
Cars are split by body, parts and wheels
Each car is a child bluerprint from one master blueprint
Deformations are made by morph targets
Impacts are detected through a bone grid around the car
All car pieces are joint by constraints and hinges
Procedurally damaged car paint
Customizable car paint (dirt & scratches)
Cars can be configured all through parameters
Surface type detection and behaviour adaptation
UE4 Third person template movement functions
UE4 Vehicle template driving functions
Enter / exit car with adaptative animations
Toggleable lights
Change camera (inside – outside)
Camera zoom and orbit (outside)
Smoke, dust, water, impact particle systems
Interactive car dashboard
Engine, drift, surface, impact sounds
RMP related engine sound + gear up decay
Car respawn feature