Official Rating / 1 Votes
Latest Version 1.3.1
Supported Editor Versions 5.4.0 or higher
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Dynamic Decals is a physically based decal solution built from the ground up to be fast, simple and flexible. Key Features – Move rotate and scale decals in real time – Generate decals at run-time – Project decals onto skinned meshes – Overlap and order decals – Clean, simple editor integration – Physically Based Rendering (PBR) – Run-time Printers – Run-time Positioners – Omnidirectional Projections – Projection Erasers – 6 Demo scenes included – No setup required, Import package and go – Supports Deferred & Forward rendering paths – Supports all shader models – Full source code Website Documentation Forum Thread The system is built upon the screen-space deferred method, instead of trying to calculate geometry like the systems of old. This allows us to move, rotate & scale decals in real time (with no performance cost), overlap decals (with no z-fighting & no draw order issues), project onto skinned meshes and place decals at run-time, on insanely complex surfaces, without expensive generation costs. This technique isn’t new, Unreal have been using it for a while now. It’s been possible in Unity since 5.3, but nobodies built a proper system around it. Until now.
Available downloadsDynamic Decals v1.3.1 March 7, 2020
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