WHY IT IS DESERVES TRYING:
– New feature:
– A new caching system – gives a performance increase of +60%/+65%
– The new ability to save data in external folder
– New smooth initialization
– Modules:
The ability to use tags, layers, sprite, prefabs, descriptions, sorting order, locking buttons, audio, or to create custom extension
– Colors, Labels, Icons:
The ability to use the background color and labels with different alignment, as well as the ability to automatically assign colors depending on the names or components
– Search:
A special modal window allows you to search for objects in many ways and manipulate them
– A special context menu:
For using commands such as grouping or change hierarchy siblingings order
– The HyperGraph:
Displays relations between objects and their components, or between unity events
– The Bottom Interface:
Allows you to manipulate bookmarks or the selection history
– Memory:
The special Memory module allows
you to display the size of three-dimensional models or size of textures as well as the ability to use broadcast calculation for objects with same textures or models
– Components icons:
Allows you to filter selection, invoke methods, or manipulate with variables directly through the interface
– Size:
The ability to change font size or Height of Lines
– PlayMode Keeper:
The convenient PlayMode Keeper allows you to save changed variables in the PlayMode
– Presets:
The experimental ability to save script variable values to presets
– Interface:
All functions are perfectly integrated into standard hierarchy window and do not overload the working interface. Hierarchy PRO allows you to manipulate the interface directly in the hierarchy window
– Other:
And many many other small things, escape to close a prefab mode for example, hide modules using function keys, or storing the settings in special files in the ‘library’ folder or in a scriptableobjects in the ‘assets’ folder to share it with your colleagues