InstaLOD for Unreal Engine enables you to optimize 3D meshes and scenes from within Unreal Engine 4.
Full support for both static and skeletal meshes as well as draw call reduction make InstaLOD the best choice for optimization in Unreal Engine 4.
InstaLOD for Unreal Engine currently supports the engine version 4.26 on both Windows PC and macOS.
Support for the latest Unreal Engine version is typically added shortly after the official release. The plugin is maintained to be fully compatible with the latest version only.
InstaLOD has been built on Windows 10 using Visual Studio 2015. If you are using an earlier version of Windows, the installation of the Visual Studio 2015 redistributables is required.
InstaLOD is fully integrated into Unreal Engine 4 and all LOD features are now available to you.
This includes hierarchical LOD clusters, remeshing and the generation of static mesh and skeletal mesh LOD. Furthermore, InstaLOD for Unreal Engine supports Imposterzation, Material Merging, Occlusion Culling, and UV unwrapping.