Highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks. No coding is required to set it up and detailed video tutorials are available.
Key Features:
High performance – 300 cars on a 2018 Android device (Test it yourself).
No coding skills required.
Traffic lights intersections support.
Priority intersections support – cars decide by themselves to wait or to enter an intersection.
Roundabout support – cars wait until the roundabout is free.
Narrow road support – cars wait until the lane is free before changing it.
Overtake – cars automatically overtake each other if the road has multiple lanes.
Building avoidance – if a car hits a building, it will try to recover itself.
Customizable car properties – acceleration, max speed, brake speed, steer angle etc.
Variable number of wheels – from 3 to as many as you want.
Automatically car assignments – made just by pressing a button.
Speed routes – set speed restrictions for some lanes or areas and all cars will follow them.
Car types – assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
Lights support – main lights, brake lights, blinkers, reverse lights that automatically work.
Sound support – basic engine sound for each car based on acceleration and speed.
Hard shadow support – useful is you need even more performance.
Custom editor tools – a lot of editor windows to make the integration process as smooth as possible.
Simple API for advanced functionalities.
Compatible with:
EasyRoads3D – Integration Tutorials: Part 1 – Basics; Part 2 – Advanced
CiDy 2 – Integration Tutorial
All that you see in the demo is included inside the package:
1 mobile production ready car with 3 LODs and changeable colors, thanks to PolyNinja
9 road tiles that can be assembled in any way to create complex roads.
20 simple city buildings to populate your environment.
1 demo scene that assembles all the above elements into the playable scene from the demo.