3D stylized character with multiple modular parts, and customizable color shader
Features:
Customizable outfits
Male and female body types
Facial blendshapes for basic expressions
10 phonemes blendshapes for lip sync animations
Humanoid rig compatible with mixamo and other animation packages
Uses a custom shader to customize the colors (requires Unity’s Shader Graph package)
Includes a character customization demo
No animations included
Builtin sample scenes uses Unity’s Post-processing Stack v2
Customization options:
Male and female bodytype and rigs
4 eye shapes
17 hairstyles
4 full body outfits
11 tops (shirts, jackets)
6 bottoms (pants, shorts, skirt)
7 shoes/footwear
3 headwear
2 eyeglasses
Technical details
Humanoid rigs;
Hair objects have their own rig to be animated dynamically;
Polycount ranges from 11k to 22k triangles depending on the outfit combination;
Each customizable material uses 2 textures, a Normal texture and a Mask texture used to separate each colorable area;
Textures range from 1024×1024 to 2048×2048 for the body and outfits, 512×512 for the shoes, 1024×1024 for hairstyles, 256×256 for eyes, eyebrows, and mouth;
Custom Shader
Created with Shader Graph
Each customization piece can customize up to 3 colors, one for each texture channel
Uses a mask texture where each channel defines a piece of the outfit
Includes toon variation (builtin & URP only)