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Interaction, wind, and better shading for your vegetation.
Nature Shaders is a collection of shaders for your vegetation that brings you player interaction, wind simulations, better quality shading, and more.
You can easily convert and import models from any source, such as SpeedTree, Megascans, or other assets from the Unity Asset Store. Nature Shaders’ unique algorithm automatically analyzes the models and materials and converts them for you.
The shaders are built upon a shader-framework that is trusted and used by over 25,000 developers. You can expect polished, easy-to-use, and well-optimized shaders, with extensive documentation.
Supports all platforms and all render pipelines
The shaders work out-of-the-box in all render pipelines, without any additional setup. You can use your vegetation models in all render pipelines, even if the vegetation was not created for that specific pipeline.
Just click on a prefab and convert it to a Nature Asset, and the prefab and materials are converted and configured for you automatically.
Push down grass, have plants sway, and leave a trail behind objects. Any object in the scene can interact with vegetation. The only thing you need to do is add a collider to the object.
Simulate the wind passing through your vegetation, from calm days to violent storms.
Simulate light passing through leaves. This results in more realistic lighting that shades your vegetation correctly in all lighting conditions.
Change the color of vegetation using accurate color correction methods. You can even add color variations for the same vegetation throughout the scene.
Tilt grass away from the camera when looked at from a top-down perspective. This creates a more dense and realistic look.
Remove vegetation within a specific area, or reduce the density. Useful to hide vegetation under buildings, to let the player cut grass, or to create unique game mechanics.
Dynamic Color Overlay
Change the color of vegetation within a specific area of your scene. These areas can be created, moved, and changed dynamically.
Meshes are analyzed using Nature Shaders’ unique algorithm to identify tree branches, leaves, and other vegetation shapes. These shapes are then used to configure wind and interaction automatically. There is no need for manual configuration of models or meshes.
✔ Quixel Megascans
✔ Unity’s Tree Creator
✔ Any Asset Store asset
✔ Custom models created by your team
Materials are converted automatically using the included conversion profiles. This will automatically copy properties, and remap them if needed.