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The central design of our model is an accurate and efficient description of the sea surface, based on both cutting-edge results in oceanography and advanced 3D computing techniques.
Current Version 5.1.2
Compatible with UE5
Water cut off effect
Infinite ocean in real time
Ocean storm modes
Advanced wave modifier
New distance field mask
Advanced details selector
Procedural foam for great heights
Buoyancy Consumption Modifier
Integrated Lake System
Volume-based swimming system
Dome for cities under the ocean
New Advanced Shoreline System
FFT ocean appearance
Advanced normals system
Fog adapted to the state of light
Number of Blueprints: 32
Number of C++ Classes: 4
Supported Development Platforms: Windows – Mac
Presentation document: Oceanology
For Support & Tutorials & Documentation & Suggestions please visit the Discord.