Official Rating 4 / 27 Votes
Latest Version 3.4
Supported Editor Versions 2019.1.0 or higher
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Read Description
Four years after PRISM started the post-processing revolution for Unity, PRISM v3 has arrived. Now with core effect support in HDRP! Rewritten from the ground up in native hlsl, and fully integrated with the Unity Post-Processing stack, PRISM once again sets the bar for what a post-processing system should look like in Unity. NEW: ULTRA HD COLOUR CORRECTION An all new colour pipeline based off CIELAB colour space brings PRISM in line with the world’s best colour correction tools, designed using photographic principles. NEW: Chromatic Aberration & Barrel Distortion Physically correct CA & Barrel distortion – built to closely mimic vintage camera lenses NEW: NEURAL NETWORK AO (NNAO) Created based off cutting-edge ambient occlusion solutions, PRISM.NNAO delivers near ground-truth AO at a low performance cost. NEW: DEPTH OF FIELD Reimagined DoF with variable bokeh shapes, PRISM.Bokeh is all you need to deliver a AAA-quality cutscene across all devices Much more With a number of other effects including Bloom, lens dust, tonemapping, LUTs, godrays, noise & sharpen – if you’ve been waiting for a time to level up your game’s post-processing – don’t wait any longer. Visit the PRISM Forum thread here and check out the PRISM Guide for more. Please note: PRISMv3 does not currently support VR. All mobile, desktop, and console platforms are supported and receive custom support for any issues in production.
Available downloads
PRISM - Realistic Post-Processing v2.4 March 7, 2020
See also...
Amplify LUT Pack Atmospheric Height Fog • Optimized Fog Shaders for Consoles, Mobile and VR SSS Skin Shaders (BuiltIn/URP/HDRP) Advanced Dissolve Shadow Softener