Supported render pipelines:
-Standard;
-URP – ⚠ Note: ⚠ the scene gizmo is not available when using URP;
Welcome to Runtime Transform Gizmos!
RTG is a scripting API which allows you to easily incorporate transform gizmos at runtime (in-game).
Being able to transform objects at runtime using a set of intuitive and professional gizmos can be extremely valuable especially if you are working on a runtime editor or a game in which the player can move, rotate and scale objects. Want to build a modding tool for your players? Then you definitely need some way to allow them to manipulate the objects in the scene and this plugin will prove to be invaluable for such tasks!
Main Features:
⭐ Move Gizmo (with vertex snapping)
⭐ Rotation Gizmo
⭐ Scale Gizmo
⭐ Universal Gizmo (move/rotate/scale)
⭐ Snapping for All Gizmos
⭐ Transform Spaces (Global & Local)
⭐ 5 Transform Pivots (Mesh Pivot, Group Center, Object Center Pivot, Custom World Pivot, Custom Object Local Pivot)
⭐ Gizmo Events (Enabled, Disabled, HoverEnter, HoverExit, DragBegin, DragEnd, DragUpdate)
⭐ Gizmo Hover Info
⭐ Gizmo Drag Info
⭐ Multiple Gizmos in The Scene at the Same Time
⭐ Object Transform Restrictions
⭐ Multiple Viewports
⭐ Undo/Redo
Bonus Features:
⭐ Scene Gizmo
⭐ Scene Grid
⭐ Navigation Camera (move, pan, rotate, orbit)
RTG is only a small part of a larger and much more powerful plugin called Runtime Level Design. This pack contains so many features out of the box that will literally save you hours and hours of work!