Stylized Pirate Port City (Modular) is a high-quality, modular asset pack including a wide variety of easy-to-assemble modular building assets and high quality props.
This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.
Description
Stylized Pirate Port City (Modular) is a high-quality, modular asset pack including a wide variety of easy-to-assemble modular building assets and high quality props. You can quickly iterate between mesh and material variations to populate and polish your game environment.
Environment is made by talented StylArts Team.
Technical details
Features:
High Attention to Details
Unique Concepts of Assets
High Quality Assets
Gameready / Optimized
Controllable parameters in Material Instances
Modular Building Assets and Variations
Material Variations and Vertex Paint For Some Assets
Easily controllable parameters in Material Instances
Number of Unique Meshes: 201
Collision: Yes
LODs: Yes
Average Poly Count: around 1K up to 60K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Awnings, Barrels, Boats, Crates, Chairs, Cables, Rocks etc. /Resolution 2048x/ /Diffuse, Normal, Roughness, Opacity, AO, Metalic/
Architecture: Ground, Walls, Floors, Windows, etc. /Resolution 2048x/ /Diffuse, Normal, Roughness, Opacity, AO, Metalic/
Number of Materials and Material Instances: 125
Number of Textures: 222
Texture Resolutions: 512, 1K, 2K
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines.Renders and animations were created in HDRP.