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The Troll character is a great addition to any game, with his big, bumbling ways and modular wardrobe.
Delivered with built-in pipeline. Vast majority of shaders in my packages are “Standard” and can be upgraded to URP and HDRP easily. Hair shaders, when applicable, come with URP and HDRP versions. For the latest HDRP versions, the included HDRP hair shader from Unity should be used.
This Troll character comes with a ton of ready-to-use materials — three sword materials, three full armor sets, and 7 body textures. All also come with Substance Painter files so you can customize the textures to fit your game.
Wardrobe is modular, so you can turn it on/off as well, and blend shapes allow for mesh morphing so you can randomize things even more.
INFINITY PBR – MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.
RENDER PIPELINES: BUILT-IN, URP, HDRP
Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.
POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.