Official Rating 5 / 12 Votes
Latest Version 1.8.7
Supported Editor Versions 5.6.0 or higher
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[Documentation, Examples] [Unity Forums] [Discord Channel] uNode is Visual Scripting plugin for Unity 3D. This plugin allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code. FEATURES •NEW Node Browser •NEW Graph Explorer •NEW Vertical Graph Use the new Vertical graphs theme to ensure best experience using uNode with blocks, notes, minimap, proxy, and a beautiful state machines (Unity 2019.1+). •NEW Macros Features Create a graph once and reuse them in entire graphs with different parameters. •Flow Graphs Powerful flow graphs for low-level logic and complex tasks. •State Graphs Powerful state graphs which combine Flow, State Machine, and Behavior Tree into one graphs. •Dynamic Nodes Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators. •C# Generator Each build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run output script to another project without uNode. •C# Parser (Required Unity 2018) Import c# script into uNode to quickly creating a node graphs and learn how uNode work. •State Machine Elegant state machines for high-level logic and easy state management, support nested state machine and unity events in each of state. •Basic Support for Behavior Tree Included Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes. •Actions & Conditions System Make game with more easier ways, better organized, and easier to understand for non programmers. •Built-in Documentation Get instant access to Unity and custom documentation directly from the Editor. •Live Editing Modify any part of your graphs while in playmode to quickly prototype and test ideas (Only supported in uNodeRuntime) •Runtime/Script Debugging Insert breakpoints, watch connection, and watch variable changed in runtime and generated script. •Undo/Redo Undo/Redo changed nodes, variable, etc fully support in editor. •Import/Export Import from exist uNode (runtime, class, struct) or Global Variable and Export to prefab, exist uNode to save more times. •And much more C# Generator Feature •Class: Support modifier, namespace, attributes, interface, and inherit from another class. •Struct: Support modifier, namespace, attributes, and interface. •Interface. •Enum. •Variable: Support modifier, and attributes. •Property: Support modifier, and attributes. •Method: Support modifier, attributes, parameter, and generic parameter for Generic Method. •Constructor: Support modifier, and parameter. •NestedType: A type defined within a class or struct (unlimited of nested). Supported C# Object •Variable •Properties •Method •Generic Method •Constructor •Delegates/Event •Types •Generic Types Supported Type: UnityEngine.Object and its subclasses, and type that supported by FullSerializer will be supported which mean almost all type are supported. COMPATIBILITY •Development Platforms: Generated script support all platforms that Unity support. While the uNode runtime fully support Windows, Mac OS X and Linux, other platforms are not tested. •Works on Unity Pro and Free More Info
Available downloadsuNode - Visual Scripting v1.8.5 March 7, 2020uNode - Visual Scripting v1.8.7 June 7, 2020
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