Core features:
• Dissolve using geometric shapes: Sphere, Cube, Capsule, Cone, Plane, Per-Axis (X,Y,Z).
• Multiple texture blend for alpha cutout and edge noise control.
• Triplanar and Screen-Space dissolve projections.
• Various edge color controllers, including simple color, gradient and ramp textures.
• Solid, Smooth and Noisy edges.
• Color emission is visible to the Global Illumination system.
• Dissolve effect can be integrated into shaders created by ShaderGraph with user defined unlimited cutout variations.
• Shaders support all render pipelines and are compatible with Curved World.
• Compatible with Dynamic Radial Masks (using ShaderGraph).
Almost all shader features are optional and can be turned on/off any time or mixed together.
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Supported Unity versions:
• Only the latest Unity 2019.4, 2020.3 and 2021.3 LTS versions are supported.
• Unity alpha and beta versions are never supported.
• Unity ‘tech release’ versions are not officially supported.