Easily define different behaviors for your game objects using a custom implementation of Behavior Trees.
NOTICE:
Behavior is an extension for Game Creator 1 and won’t work without it.
FEATURES
All the power and simplicity of Behavior Trees
Split your AI in multiple trees and reuse them
Complete Perception system
Realtime state tracking for live debugging
Schedule update times for maximum performance
Extendable through our open API
GAME CREATOR MODULES
With Game Creator you’ll have access to an ever growing number of modules.
Inventory
Dialogue
Quests
Stats
Shooter
Melee
Traversal
These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator’s Module Manager.
INCLUDED
Full Source Code
Two examples of Behaviors:
Basic Perception
Play Hide & Seek game