Official Rating 4 / 23 Votes
Latest Version 2.7
Supported Editor Versions 5.6.0 or higher
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These are a simple cross-section tools based on materials shaders. It contains the cross-section substitutes for the Unity Standard shader and other built-in shaders in Unity. The cross section tool can work on planes, single and multiple, on cylinders and spheres. Tools for orientating the section with GUI or 3D gizmo at runtime are provided The crossSection works well on closed and not intersecting meshes. Ready for VR / AR, (tested on OculusGO) Support for Standard (Built in), Universal (URP) and High Definition (HDRP) render pipelines Note: The assets specific for scriptable render pipelines are located inside separate unitypackages. You can see it in action in the – WebGL demo with 15 demo scenes – WebGL URP demo with 10 demo scenes – WebGL examples with 2 example scenes – WebGL URP examples with 2 example scenes – .apk demo download for Android with 15 demo scenes These 15 demo scenes are included into the package. – Standalone Windows HDRP demo with 6 demo scenes included into package You can also find some info on the .forum thread. This asset uses phuongfi91/unity-threading under MIT License and aybe/MathGeoLib.Exports under Apache License 2.0; see Third-Party Notices.txt file in package for details
Available downloadsCrossSection v184.108.40.206 March 7, 2020
See also... Dissolve Shader - HDRP UPGEN Lighting Standard Massive Clouds - Screen Space Volumetric Clouds Easy Performant Outline 2D / 3D (URP / HDRP and Built-in Renderer) Horizon Based Ambient Occlusion