Expandable damage, stat and resource system with dynamic values.
Technical Details
This is a Blueprint Project, no C++ included
Features:
Damage calculation and processing
Dynamic (float) values
Resource management
GameplayEffects
Number of Blueprints:
Components: 3
Librarys: 2
DamageTypes: 1
Enumerations: 4
Structures: 2
GameplayEffects: 5
Widgets: 1
Example Blueprints: 36+
Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows