Official Page - https://assetstore.unity.com/packages/vfx/shaders/lwrp-urp-tessellation-displacement-157851
Official Rating 5 / 11 Votes
Latest Version 3.0.1
Supported Editor Versions 2020.1.4 or higherRead Description
Important note: When upgrading and using Universal Render Pipeline, remember to import again the Universal Compatiblity Package. This package includes a simple but effective and optmized implementation of Tessellation and Displacement techniques for the Lightweight Render Pipeline (LWRP) and the Universal Render Pipeline (URP). Features: • Compatible with VR and Single Pass Instanced. • Compatible with the new SRP Batcher. • Supports GPU instancing (when not using SRP Batcher). • Supports real-time and baked GI / Shadows. • Uses triangles culling at the Hull shader stage for improving performance. • Support for masked tessellation for increasing geometry subdivision only in certain areas (performance improvement). • Uniform, Edge Length and Distance tessellation techniques are implemented. • Support for Height map blur for reducing displacement strong elevations artifacts. • Geometry maps (Tessellation and Height) may use their own tiling and offsets, or use those of the main texture. • Phong Tessellation technique for smoothing the mesh after tessellated. • Support for Vertex Color geometry. * Supported on DX11+, SM 5.0+, OpenGL 4.1+, OpenGL ES 3.1+AEP, Vulkan * Any suggestion or ideas for further improving this asset are greatly appreciated.