MagicaCloth2 is a cloth simulation that works with Unity DOTS. Available for both Transform and Mesh. It will be the successor version of the previous MagicaCloth.
MagicaCloth2 is completely unaffected by the rendering pipeline.
Also works with any shader.
✨What is MagicaCloth2 ?✨
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset you can swing anything on your character!
It works fast with Unity’s DOTS (Data-Oriented Technology Stack).
It doesn’t affect the rendering pipeline at all and doesn’t require any special shaders.
It became Version2 by adding improvements from the previous Ver1.x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision are also added.
However, it is not compatible with Ver1.x.
✨Features✨
Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
With full source code
✨Improvements from Ver1✨
Eliminate pre-build (eliminate Create button)
Remove PhysicsManager
Remove RenderDeformer/VirtualDeformer
Integrate components into one
Greatly simplified parameters
Significant improvements in vertex painting
Specify vertex painting by texture
Doesn’t store subassets in Prefabs
✨Required✨
Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher
* The Burst and Collections packages are installed automatically.