Official Rating 5 / 25 Votes
Latest Version 11.0
Supported Editor Versions 2018.4.17 or higher
Read Description
Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids. Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? Or do you simply want an interactive grid over any mesh? This is the perfect asset for that! **Features** – Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode). – Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types. – Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh. – Change visibility, color or texture of cells from Unity editor with the integrated grid editor. – Produces highly optimized grid mesh with reduced vertex count. – Two levels of regions: cells and territories. – Fastest selectable and highlighting system for both cells and territories. – Coloring and fade out support for both cells and territories. – A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles. – Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, …) – Get neighbours or cells in range according to crossing cost, max steps or cell group masks – LOS (Line of Sight) functions. – Easy rectangle selection of cells. – Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, … – Control the visibility of individual cells using API or alpha texture mask. – Define territories using a color texture or the embedded grid editor! – Supports multiple grids in the scene as well as multiple grids per terrain. – More than 20 demo scenes included with useful sample code! ** Technical Features ** – Can work alone or with Unity terrain object. – Works with orthographic and perspective cameras. – Compatible with Standard, LWRP and HDRP. – Compatible with Unity 2018 and up. – Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells. – Full source code included (C#). Product Documentation
Available downloads
Terrain Grid System v6.8 March 7, 2020Terrain Grid System v9.0.2 March 7, 2020
See also...
GeNa 2 - Terrain & Scene Spawner Random Prefab Placer - Version 2 Path Painter™ Gaia Stamps Pack Vol 06 - Highland Area MicroSplat - Triplanar UVs