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Combine the power of the award-winning shading and unification tools provided by the Vegetation Engine with the power of the optimized impostors provided by Amplify Impostors! The Amplify Impostors Add-on includes presets and runtime shaders for perfect baking with Standard, Universal, and HD pipelines, while the seasons, overlay, wetness, wind, and interaction remain dynamic!
The Vegetation Engine 3.0.0+ asset is required for the add-on to work!
Amplify Impostors 0.9.0.007+ asset is required for the impostors baking!
The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
Amplify Impostor is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.
The Amplify Impostors Add-on supports the following Render Pipelines:
✓ Standard Render Pipeline 2019.1+
✓ Universal Render Pipeline 7.2.1 – 11.0.0+
✓ HD Render Pipeline 7.2.1 – 11.0.0+
The Amplify Impostors Add-on has integration with the following 3rd party tools:
✓ Amplify Shader Editor – Full shader editing support
✓ Nature Renderer – Procedural Instancing support
✓ Vegetation Studio – Instanced Indirect support
✓ Vegetation Studio Pro – Instanced Indirect support
✓ GPU Instancer – Instanced Indirect support
The Amplify Impostors Add-on supports the following add-ons:
✓ The Vegetation Engine • Terrain Elements Add-on
✓ The Vegetation Engine systems support: Motion, Seasons, Overlay, Wetness
✓ The Vegetation Engine elements support: Colors, Overlay, Wetness, Alpha, Motion Interaction, Motion Direction, Motion Flow, Wind Power
✓ Distance Size Fade support
✓ Amplify Shader Editor support
✓ Zero global keywords used
✓ Basic demo scene included
Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)
Oculus Quest and other Mobile-based VR devices are not supported
Grass baking is not supported and out of scope
Bark / Props Blend features are not supported
Only Bending animation is supported
HDRP Diffusion Profile is not supported, a simpler subsurface is used!
HDRP with Forward only is not working
URP 11 Screen Space AO is not yet supported!
⚑ Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader albedo, normals, and smoothness, the lighting will not match perfectly, but it will be quite close to the original!