Official Rating 4 / 14 Votes
Latest Version 1.0.1
Supported Editor Versions 2018.4.20 or higher
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This module allows to easily define different behaviors for your game objects using a custom implementation of Behavior Trees. It’s Plug & Play. No configuration is needed and works for Unity Personal, Plus and PRO. NOTICE: Behavior is an extension for Game Creator and won’t work without it. FEATURES – All the power and simplicity of Behavior Trees – Split your AI in multiple trees and reuse them – Complete Perception system – Realtime state tracking for live debugging – Schedule update times for maximum performance – Extendable through our open API – Dark Skin (even on Unity personal) GAME CREATOR MODULES With Game Creator you’ll have access to an ever growing number of modules. • Inventory • Dialogue • Quests • Stats • Shooter • Melee These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator’s Module Manager. INCLUDED Full Source Code Two examples of Behaviors: – Basic Perception – Play Hide & Seek game
Available downloadsBehavior v0.2.3 March 7, 2020
See also... Local Avoidance Sensor Toolkit SoulLink Procedural AI Spawner Enemy Vision - Patrol and Line of Sight FSM AI Template